Saturday, November 24, 2012

Anachronistic Adventurers

After being on a hiatus from doing this, let's jump back in running.

Let us discuss a common trope in Pulp Fantasy literature. The Man out of Time/Space. How many of you out there have played in, or ran, a game where you transported the player characters from the modern world to a fantasy one? You know you watched way too many episodes of the old Dungeons & Dragons cartoon.


Well, now Super Genius Games (SGG) has just the product for you, Anachronistic Adventurers. With these products, you can play a modern era character of a variety of backgrounds. Whisked away to a strange world full of elves, dwarves, dungeons, and dragons; you will use your skills, or lack there of, to survive this strange world. Can you fend off the orc horde after you run out of ammo for your shiny Colt .45? How well does that Thompson work when pitted against a linorm? Now you can find out. There are presently five products in the Anachronistic Adventurers line.

First off there is the Enforcer. I don't think I can describe it better than the PDF does.

"The enforcer is the epitome of the modern fighting combatant, from professional soldier to citizen militia, mercenary-of-fortune to experienced insurgent, and from ultimate martial-arts television contestant to mob button man and even police SWAT. The enforcer is trained and skilled at using force to take control of dangerous situations, remain calm under fire, follow a set of rules of engagement, and within those rules adapt and overcome unforeseen obstacles as necessary to achieve victory. The enforcer represents the infantryman, marine, and special forces of the era of modern firearms, and is as adept with tools of personal combat as most modern folk are with a television remote. The weapons used by such warriors vary, depending on the era an enforcer comes from, and they might be as primitive as single-action revolvers and bolt-action rifles, or as complex as assault rifles with laser targeting sights.

And sometimes they end up in fantasy lands, where they are attacked by orcs and need to defend themselves with spears."

This was the first in the line and clearly shows the direction of the whole series. The Enforcer has been followed by the Daredevil, Tough, Investigator, and Luminary. There will be a 6th in the line and then the character classes will be complete.

These products are different from standard base classes. Where as Paizo has their preferred approach to archetypes, SGG created their take on the concept first, and differs in approach. They took the classes and stripped out the core concepts of each as a set of archetypes, which could be substituted out for alternate abilities. Similar to the standard archetypes, but more expansive. Then they went and made a bunch of archetypes of their own. The really neat thing? You can then plug in almost any archetype into any class. Now, with Anachronistic Adventurers, they made all of their classes minus any pre-installed archetypes. Then they provide you with a bunch of archetypes to plug into the classes. Some archetypes may be suboptimal, but that is for you to find out.

Overall, this is a great series of products that I highly recommend. Each builds onto the ones before. Using these PDFs, you could create a great campaign of lost teens trying to find their way back to Earth.

No comments:

Post a Comment